King's Men

King's Men was my first independent game development project, which started from a simple doodle! I wanted to explore a low-poly style to convey that Nintendo 64 era feel. Assets were modeled, textured, rigged, and animated in Maya before being imported into Unity. The game featured a variety of puzzle mechanics using switches and sliding blocks. Each character was based on a classic Chess piece, and had unique combat abilities and attributes!
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  Terra Cordis

Terra Cordis was my senior film project at Pratt Institute. Lost in a dream-like and desolate world, the protagonist searches for familiar items from his home. Gradually, he releases his attachment to these physical objects, realizing his memories and emotions are what will bring him home. Using Maya, I modeled, rigged, textured, rendered, and animated all assets used in the film, with final shots compiled in After Effects!
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  Other Projects

Before working full-time as a game designer, I worked as a freelance 3D modeler! It was so much fun being exposed to a wide range of ideas and visual concepts brought by clients! The images above come from a variety of projects, and have been used in feature films, game concepts, 3D printing, my own creative projects, and more!

Game Design

Digital Art

Physical Art

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